So the world changed further... and with it, the Shadowrun system.
I was somewhat disappointed with the complexity of Shadowrun 4. Version 1 to 3 were well-planned, incremental optimizations, and were pretty happy with the evolutions. Version 4 brought us the wireless and the Attribute + Skill roll idea, but at the same time more attributes, no improved character generation, useless skill groups, even more complex hacking, rigging, magic and healing rules.
In this section, the following remedies are proposed:
Hopefully they can help to improve your playing experience.
We are playing, so I have a character.
And with that, thanks for reading and goodbye!
EOF: Oct 2009