Shadowrun 4 - Magician Sheet

The following cheat sheet for Magicians provides a quick summary of often used rolls.

Task Attacker Defender Drain
Magician
Cast Spell Magic + Spellcasting Wil/Bod + Counterspelling F/2+n
Summon Spirit Magic + Summoning Spirit force Def. S * 2
Summon Watcher Magic + Summoning - Att. S
Take Drain F/2+n or Spirit success Wil + Log/Cha -
Slap Spirit Agi + Combat Spirit: F * 2 and F + IA:F*2 -
Escape Engulf Bod + Str Spirit: F + Bod -
Create Ward Magic + Wil - F
Press thru Ward Magic + Cha Ward force * 2 -
Spirit
Accident F * 2 Rea + Int -
Concealment - Perception - F -
Confusion F * 2 Wil -
Elemental Attack F + Agi Rea + Dodge and Bod + IA/2 DV: F
Elemental Aura F * 2 Agi + Combat or Bod + IA/2 DV: F+4
Engulf Attack F + Agi Agi + Combat or Bod + IA/2 DV: F
Fear F * 2 Wil -
Search F * 2 TH: +1/km, +5 lifeless -
Allies
Air spirit F–2 F+3 Fx4 F–3; Accident, Concealment, Confusion, Engulf, Movement, Search
Opt: Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis
Earth spirit F+4 F-2 Fx2 F+4; Binding, Guard, Movement, Search
Opt: Concealment, Confusion, Engulf, Elemental Attack, Fear
Fire spirit F+1 F+2 Fx3 F-2; Accident, Confusion, Elemental Attack, Energy Aura, Engulf
Opt: Fear, Guard, Noxious Breath, Search
Water spirit F+2 F Fx2 F; Concealment, Confusion, Engulf, Movement, Search
Opt: Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control
Beast spirit F+2 F+1 Fx2 F+2; Animal Control, Fear, Movement, Senses
Opt: Concealment, Confusion, Guard, Noxious Breath, Search, Venom
Man spirit F+1 F Fx2 F-2; Accident, Concealment, Confusion, Guard, Influence, Senses, Search
Opt: Fear, Innate Spell (all summoner spells), Movement, Psychokinesis

EOF: Sep 2008