Paseo: The Plot Thickens! | 
 
 
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 You and Nei are on the street. Walk around by pressing the D Button up, down, left, and right.
 You'll be able to walk just anywhere except through trees and buildings.
  Begin by questioning the townspeople. To start a conversation, walk up to someone and press
 Button A. The person may turn away, but keep at it. You'll have to be facing the person
 when you press Button A to get them to talk.
   
 
 Keep pressing Button A to read all the Dialog boxes. A person may have more to say than
 you'd think at first. Pressing Button A closes the last Dialog box when the conversation
 is over.
  Speak to people quietly - a spoonful of sugar goes a long way. Just make small talk. Sooner
 or later someone's going to drop a hint or a clue - valuable information is hidden in the
 simplest statement.
  For instance, from the people of Paseo you'll learn that the Biosystem Lab has made
 Mota flourish; that the lake's dried up; and that a strange man named Darum is causing
 serious trouble on the bridge on the North River.
  It's a good idea to write down facts, rumors and even opinions so you can look at them
 later for clues. When you're trying to solve a riddle, you never know what's going to
 be important!
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maps |
dungeon |
town |
townspeople |
enemy |
manual |
who is who