Paseo: The Plot Thickens!

You and Nei are on the street. Walk around by pressing the D Button up, down, left, and right. You'll be able to walk just anywhere except through trees and buildings.

Begin by questioning the townspeople. To start a conversation, walk up to someone and press Button A. The person may turn away, but keep at it. You'll have to be facing the person when you press Button A to get them to talk.

Keep pressing Button A to read all the Dialog boxes. A person may have more to say than you'd think at first. Pressing Button A closes the last Dialog box when the conversation is over.

Speak to people quietly - a spoonful of sugar goes a long way. Just make small talk. Sooner or later someone's going to drop a hint or a clue - valuable information is hidden in the simplest statement.

For instance, from the people of Paseo you'll learn that the Biosystem Lab has made Mota flourish; that the lake's dried up; and that a strange man named Darum is causing serious trouble on the bridge on the North River.

It's a good idea to write down facts, rumors and even opinions so you can look at them later for clues. When you're trying to solve a riddle, you never know what's going to be important!