Legal. No essence. 2.8K/Limb.
Needs cyber limbs. 25kg/limb grip force.
4P-CC. 1.5E, 260K.
Cyberarm with gyro, compensators from wrist. Recoil -3.
5P-CC. 0.1E, 4.5K.
Direct neural control over all kind of cyber gear.
Legal. 0.4E, 14K.
(Str-1)M battle damage. (10+5*BR/Foot) grip on surfaces, maximum BR 8.
Legal. 1.5E, 120K.
+1 Bod. 1/2 essence loss for Str/Qui enhancement of cyber limbs.
Legal. 0.75E, 75K.
+1 Bod. Protection for internal head systems.
6P/5P-CA. No essence. Standard: 10K/L +L/L armor. Hardened: 25K/L, +L/L armor, counts as dual armor.
Arm Mounted Weapon
3P-CC. No essence. 3.2K.
Needs cyber arm. Hands are free. Holds weapon up to MP.
Shoulder Mounted Weapon
3P-CC. No essence. 24K.
Needs cyber torso. 10° blocked by head. Holds weapon up to AR. Recoil -3.
Back Mounted Weapon
2P-CC. 0.25E, 110K.
Needs cyber torso. 360°. Holds up to LMG. Recoil -3.
6/6/5P-CA. L*0.7E, 24/60/140K, MaxL 3.
+(L+1) Bod. +L/2 impact armor. Less visible than dermal plating.
Dermal Sheeting Color Controller
6P-CA. 0.1E, 32K.
Camouflage colors. Work like camo clothing.
Legal. 0.5E, 25K.
+1 Ref, -1 Hdg if plugged into vehicle. Cumulative with reflex boostings.
6P-CC. L*0.3E, L*60K, MaxL 6.
+L Rea. Incompatible to MoveByWire and Adrenal Pump.
Move By Wire
3P-CC. 1.15+L*1.35E, 250/500/1250/3000K, MaxL 4.
+L Qui/athletics/stealth. +L*2 Rea. +L Ref.
Legal. 0.25E, 1.2K.
20 min breath. Needs 5 min to fill up.
Legal. 0.2E, 1.2K.
Minimal light spots into perception area. No shadows. You can see them, they cant see you until direct looking into your eye.
7I-CB. 0.4E, 1.2K.
Flashpack in eyes. No effect on user. 1K per flash.
Legal. L1: 0.7E, 65K, cyber ears + amp, damper, high freq, internal transmitter, recorder, L2: 1.0E, 120K, +low freq, selective filter (5).
Bulkware. Durability like alpha ware.
Legal. 0.2E, 1.2K.
-2 TN for listen to locate something.
Legal. 0.4E, 14K.
-2 TN for ahtletics with balance. -2 TN for resisting knockdown.
Legal. 0.2E, 2.5K/L, MaxL 6.
Roll analyzing with (L+2) D. Needs display or datajack for output. Needs only small portion of chemical.
Legal. 0.2E, 2K/L, MaxL 6.
Roll analyzing with (L+2) D. Needs display or datajack for output.
Legal. 0.2E, 1K/L, MaxL 6.
+L D for scent perception. +L/3 D for taste perception. Can be switched off.
Subdermal Radio Speaker+Receiver
Legal. 0.2E, 1.5K.
Radio accessoir. +4 TN for eavesdropper (when speaking). Reception is unhearable.
5-CB. 0.4E, 62K.
Radio accessoir. Speaking like telepathy. Telepathic words = normal word^2 per round.
4-CB/CC. L1: 3.5E, 350K, L2: 4.0E, 900K.
Tracking system. MaxMarks = Int+L+NumOf perception systems (+2 for orientation system). MaxMark D for locking targets (Reach like Shotgun). +(NumOf successes) D for battle action against locked targets. +L D for tactic skills. +L Rea. Condition: Rea <= MaxRea.
Legal. 0.5E, 15K.
3D map system. Needs datajack. Map price from 0.250K to 1K.
Legal/6/4P-CB. L1-3: L*0.1E, L*15K, L4-6: L*0.2E, L*125K, L7-9: L*0.3E, L*1000K.
Can work on more than one skillsoft. Added SoftL up do L*2. Only soft with level L usable.
Legal. 0.1+L*0.05E, (2^(L-1))K, MaxL 4.
L chip ports. Special SLD = Mp/100. No effect on SLD.
Legal. DB Science: 0.35E, 4.5K, Comp 8 Mp, DB Archive: 0.3/0.35/0.45/0.8E, 6/8/10.5/15K, 10/20/50/100 Mp, DB Business: 0.4E, 6.5K, 20 Mp
All have integrated nano display, worldtime clock.
4U-CD. 0.2+L*0.05E, L*2.2K, MaxL 4.
Needs cyber eyes. Pressure on iris opens jack port.
Optic Emitter Plug
3U-CD. 0.3E, 5.5+2.5/Eye K.
Needs eye datajack. Emitter in station plug sends information per laser into eye plug.
Legal. 0.15+L*0.05E, 1.5/3/6/12K, MaxL 4.
Not visible. Works like normal datajack. Needs station plug as receiver.
Legal. Mp/300E, Mp*0.150K.
SLD = MpUsed/250.
SPU (Data Management)
Legal. 0.05+L*0.05E, 9.5/19/28.5/38K, MaxL 4.
+L*25% mem capacity. +0/1/1/2 SLD.
Legal. 0.05+L*0.05E, 5/7.5/12.5/22.5K, MaxL 4.
IO Rate = 2^(L-1). -IOR SLD, -IOR SSLD. Needs encephalon.
Legal. 0.05+L*0.05E, 2/5/11/23K, MaxL 4.
+L D for math skill. +L/2 D for tech/know skill. +L/2 D hacking pool.
4-CD. 0.3E, L^2*(L1-3: 1/L4-6: 5/L7-9: 10)K, MaxL 75% MPCP.
Contains Bod/Evasion/Mask/Sensor. Added level of all = L*4.
4-CD. 0.3E, MPCP^2*L^4*2 nY, MaxL MPCP/2.
L automatic successes at pre-resistance roll. Not usable for resistance roll itself.
Legal. Mp/300E, Mp*150 nY.
MaxMp (RAM) = MPCP*50. MaxMp (HD) = MPCP*100. DFR = MPCP*5.
4-CD. 0.1E, MPCP*L*75 nY, MaxL MPCPx10.
IO Rate = L. DFR cannot be increased.
4-CD. 0.2E, MPCP^2*L^2*0.1K, MaxL MPCP/4.
+L*2 Rea. +L Ref.
Legal. 0.05E, 4K.
No shock if thrown out. No effect at black ice.
4-CD. 0.25E, 10K.
Uses Evasion/Mask/Sensor chips stuck on it (buy extra). Bod = Wil. MPCP = (Wil + Chips) / 3. No programs available.