Neural, Legal. 0.2E/L, 15K/L, MaxL 3.
+L D for memory. +L/2 D for know/lang skill. +L karma for learning skills.
Neural, 5P-BB. L1: 0.3E, 75K, L2: 1.6E, 200K.
+L D Ref. Incompatible to cyber reflexes of any kind.
Neural, 6P-BA. 0.6E, 60K
+1 Wil, -1 Int. No penalty for stun damage, no knockout. All nerves inactive. Switch included. +4 TN touch perception.
Neural, 6P-BA. L1-2: 0.2E/L, 25K/L, L3-5: 0.2E/L, 50K/L, L6-9: 0.2E/L, 100K/L
No penalties for phys and stun damage til level. For perceiving own wounds roll perception(6) or biotech(2).
Neural, Legal. Fullskill: 0.25E, 25K, Concentration: 0.1E, 10K.
+1 D for one action/vehicle skill. Incompatible to skill wires.
Neural, Legal. 0.3E, 20K.
4h sleep per night suffice. 48h awake apiece without penalties.
Endocrine, 6P-BB. 1.4E, 50K.
+1 Bod/Qui/Str/Rea. Qui^Rea. Must take +100% food. +40% lifestyle cost. -1 infrared signature (-1 TN for perception).
Structure, Legal. 0.6E, 40K.
+1 Rea. +1 D for all action skills. Flowing movement.
Structure, 4P-BC/D. 0.4E/L, 20K/L, MaxL 4.
+L Str. Cannot be seen (unlike muscle enhancement).
Structure, 4P-BC/D. 0.4E/L, 25K/L, MaxL 4.
+L Qui. Qui^Rea. -L/2 TN for escape artist. Cannot be seen.
Dermal, 5P-BA. L1: 0.5E, 25K, +0/1 amor, L2: 1.0E, 60K, +1/1 armor, L3: 1.5E, 100K, +1/2 armor.
+L TN for touch perception. Incompatible to dermal plating. No scars possible. Cannot be seen.
Endocrine, 5-Q. 0.6E, 30K.
Only 1 toxin. Self resist this toxin with 2*Bod. 24h to build 1 dose, max 5. Spit: Reach is Bod/2 m, roll Qui(4+1/m) to hit. Exhale: Choke setting 2. Coating: Can coat a cyber blade weapon.
Circulation, Legal. L1: 0.2E, 6K, L2: 0.3E, 15K.
+L D for athletics/platelet factory fail/cardiac arrest rolls.
Neural, 6P-BA. 0.4E, 40K.
-1 damage box for stun, 1 box shifted from phys to stun for phys damage. -2 TN for pain, +2 TN for torturers. Not active if Pain Editor/Damage Compensator active.
Circulation, Legal. 0.4E, 30K.
-1 damage box for phys damage greater equal middle. Person must take coagulation pill 2* per day (25yen/dose), otherwise Bod(3+days) roll. If fail then cardiac arrest, phys and stun deadly.
Circulation, Legal. L1: 0.4E, 15K, +50% Food, 90% Heal, L2: 0.7E, 35K, +70% Food, 70% Heal, L3: 1.0E, 60K,+100% Food, 50% Heal.
Decrease healing time both stun and phys. Person must eat more often. Cumulative to Suprathyroid Gland.
Circulation, Legal. 0.6E, 20K.
Slows by factor 5 when dead. Incompatible with Suprathyroid Gland or Adrenal Pump.
Organ, Legal. 0.4E, 20K.
+1 D for toxins/virii. -1 DL of toxins/virii.
Pneumatic, Legal. 0.4E/L, 60K/L, MaxL Bod.
-L/2 DL of gases.
Hephatic, Legal. 0.4E/L, 45K/L, MaxL Bod.
-L/2 DL of toxins in blood circulation.
Lymphatic, Legal. 0.2E/L, 24K/L, MaxL Bod.
-L/2 DL of virii in blood circulation.
Neural, Legal. 0.5E, 25K.
Natural infrared within 10 meters.
Dermal, Legal. L1: 0.4E, 20K, L2: 0.6E, 45K.
+L Cha/social skill. 1/2 effect on races other than own. Reach 15m. No magic effects. L*2 for cultivated pheros. Effects only individuals with intact olfactories.