rep | cur | total earned | cur | money to karma | spent | |||||||||||
Dr. Delta | 23 | 1 | 122.000 | 63.250 | 10.000 | 78.750 | ||||||||||
“Let me through, I am a doctor.” | Grew up as talented, but orcish, doctor. | |||||||||||||||
“Not again! What are you doing?” | Cynical but still belives in humanity. | |||||||||||||||
“Everything is gonna be alright.” | Likes children though he would never admit it. | |||||||||||||||
“I hate mornings. And no cigarettes.” | Works part-time in a delta clinic as mage doc. | |||||||||||||||
“Anyone got a cigarette?” | Is needed, but not respected much at work. | |||||||||||||||
“Yeah, somebody has to do it.” | Active red-cross medic as a side hobby. | |||||||||||||||
“Gods dammit.” | Enjoys basketball. | |||||||||||||||
Used to be happily married, but now divorced, | ||||||||||||||||
Essence used (Cyber) | 0.00 | with unavailable little son, and bitter about it. | ||||||||||||||
Essence used (Bioware) | 0.00 | |||||||||||||||
Remaining Essence | 6.00 | |||||||||||||||
Body | 5 | 6 | 3 | Low Lifestyle | 2.000 | 1 | Sustaining Focus 4 | 40.000 | 16E | |||||||
Agility | 3 | 15 | Low Magical Group costs | 0.100 | 1 | |||||||||||
Reaction | 2 | 6 | Villa Upkeep costs | 1.000 | 1 | Contact Lenses | 0.850 | 6 | ||||||||
Strength | 4 | 6 | 2 | Addiction Costs | 0.100 | 1 | + Vision Enhancement 3 | 0.300 | +4 | |||||||
Charisma | 1 | 6 | -1 | Mission costs | 1.380 | - | + Vision Magnification | 0.100 | +2 | |||||||
Intuition | 2 | 6 | + Camera | 0.100 | - | |||||||||||
Logic | 4 | 42 | -1 | Ammo: Ingram WK (50) | 0.525 | 5 | 0 | + Flare Compensation | 0.050 | +2 | ||||||
Willpower | 5 | 42 | Ammo: Ingram WK Gel (50) | 0.775 | 5 | 0 | + Smartlink | 0.500 | +4R | |||||||
Edge | 5 | 42 | Ammo: Ingram WK AV (50) | 5.445 | 9 | 0 | + Infrared | 0.100 | +4 | |||||||
Magic | 6 | 60 | Ammo: MGL Hi-Ex (1/6) | 0.450 | 10 | 0 | ||||||||||
Ammo: MGL Stun (1/6) | 0.300 | 10 | 0 | Earbunds | 0.050 | - | ||||||||||
Ork | - | 40 | Ammo: M79B1 LAW (1/1) | 1.500 | 2 | 0 | + Audio Enhancement 3 | 0.300 | +2 | |||||||
Magician | - | 30 | + Spatial Recognizer | 0.100 | +6 | |||||||||||
Resources | 30 | 12 | Actioneer Business (5/3) | 1.500 | 8 | + Damper | 0.750 | +4 | ||||||||
Lined Coat (6/4) | 0.700 | 2 | + Recorder | 0.100 | - | |||||||||||
Initiation with Group | 1 | 5 | Runner Clothing (8/6) | 1.200 | 4 | + Microphone | 0.050 | - | ||||||||
Centering (sb:189) | - | 10 | Smart Casual Clothing | 0.500 | - | |||||||||||
Shielding (sb:190) | - | - | ArmTech MGL-6 (10P/-2) | 1.500 | 10F | |||||||||||
Absorbtion (sm:59) | - | - | Chemsuit 6 + Breather | 1.200 | 12 | + internal Smart | 1.500 | 6R | ||||||||
Chemsuit Sealing Spray | 0.050 | - | + Airburst Link | 0.500 | 6R | |||||||||||
Sustaining Focus 4 (health) | - | 8 | Medkit 6 | 0.600 | - | + Concealable Holster | 0.075 | 2 | ||||||||
Survival Kit | 0.100 | 4 | ||||||||||||||
| First Impression | - | 10 | Ingram White Knight (6P/-1) | 2.000 | 12F | ||||||||||
Firebringer Mentor Spirit | - | 10 | Good Commlink 2 | 4.000 | 2 | + external Smart | 0.400 | 4E | ||||||||
Friendly Fire Spirits | - | 20 | Real SIN "Brian Vaughn" | orig | - | + Gyro stabilisator | 3.000 | 7 | ||||||||
Fake SIN 3 "Brian Jones" | 3.000 | 12F | ||||||||||||||
Mild Pills Addiction | - | -10 | ||||||||||||||
Mild Cocaine Allergy | - | -10 | ||||||||||||||
Serious Oyster Allergy | - | -30 | ||||||||||||||
Legal SINner | - | -10 | ||||||||||||||
Marked by ICE | - | -10 | ||||||||||||||
English | N | 0 | ||||||||||||||
Japanese | 2 | 4 | ||||||||||||||
Sperethiel | 2 | 4 | ||||||||||||||
Magic Theory | 4 | 0 | ||||||||||||||
Free Spirits | 4 | 0 | ||||||||||||||
Cybersurgery (Delta + 2) | 6 | 2 | ||||||||||||||
Chemicals and Drugs | 4 | 0 | ||||||||||||||
Seattle Medical Scene | 4 | 0 | ||||||||||||||
Club Scene | 4 | 0 | ||||||||||||||
Spell Casting (Manipulation +4) | 8 | 46 | 14D | 0 | ||||||||||||
Summoning (Fire +4) | 6 | 24 | 12D | 0 | ||||||||||||
Counterspelling (Combat +2) | 6 | 24 | 12D | 0 | ||||||||||||
First Aid (Combat Wounds +2) | 6 | 24 | 16D | 6 | ||||||||||||
Perception | 1 | 4 | 3D | 0 | ||||||||||||
Assensing | 1 | 4 | 3D | 0 | ||||||||||||
Heavy weapons | 2 | 8 | 7D | 2 | ||||||||||||
Athletics group (Dodge) | 1 | 10 | 4D | 0 | ||||||||||||
Infiltration | 2 | 8 | 5D | 0 | ||||||||||||
Etiquette (First Impression) | 1 | 4 | 5D | 3 | ||||||||||||
Heal (sb:200) | DV-2 | 5 | 0 | |||||||||||||
Cure Disease (sb:200) | DV-2 | 5 | 0 | |||||||||||||
Healthy Glow (sm:169) | F/2-5 | 5 | 0 | |||||||||||||
Increase Reflexes (sb:200) | F/2+2 | 5 | 0 | |||||||||||||
Diagnose (sm:167) | F/2 | 5 | 0 | |||||||||||||
Extended Detect Life (sb:199) | F/2+2 | 5 | 0 | |||||||||||||
Stunbolt (sb:197) | F/2-1 | 5 | 0 | |||||||||||||
Stunball (sb:197) | F/2+1 | 5 | 0 | |||||||||||||
Fireball (sb:197) | F/2+5 | 5 | 0 | |||||||||||||
Mind probe (sb:199) | F/2+2 | 5 | 0 | |||||||||||||
Influence (sb:203) | F/2+1 | 5 | +2 | |||||||||||||
Alter Memory (sm:171) | F/2+2 | 5 | +2 | |||||||||||||
Control Actions (sb:202) | F/2 | 5 | +2 | Magical Group: | Red Cross Magic Support Team | |||||||||||
Clean Air (sm:172) | F/2+2 | 5 | +2 | Members: | Several hundred medical mages world wide. | |||||||||||
Shape Asphalt (sm:174) | F/2+3 | 5 | +2 | Principles: | Dedicated to saving lives, even those of enemies. | |||||||||||
Levitate (sb:203) | F/2+1 | 5 | +2 | Personal strictures: | Attendance, Belief (saving lives), Fraternity | |||||||||||
Physical Barrier (sb:204) | F/2+3 | 5 | +2 | Group strictures: | Limited membership (Red Cross members) | |||||||||||
Resources: | Low (100Y) | |||||||||||||||
Seattle Starter Friends | ||||||||||||||||
Ork Fixer “Rosa” | 3/5 | 8 | Shadowrunning Team: | Array (elf hacker), Archie (human shark surfboy) | ||||||||||||
Red Cross Seattle | 2/4 | 6 | Ohanze (human dread samurai), Tack (ork sporty samurai) | |||||||||||||
Delta Clinic Team | 6/4 | 10 | Pita (human cowboy samurai) | |||||||||||||