rep

cur

  

total earned

cur

   

money to karma

spent

    

Dr. Delta

23

1

  

122.000

63.250

   

10.000

78.750

    
                 
 

   

“Let me through, I am a doctor.”

  

Grew up as talented, but orcish, doctor.

  
    

“Not again! What are you doing?”

  

Cynical but still belives in humanity.

  
    

“Everything is gonna be alright.”

  

Likes children though he would never admit it.

  
    

“I hate mornings. And no cigarettes.”

  

Works part-time in a delta clinic as mage doc.

  
    

“Anyone got a cigarette?”

  

Is needed, but not respected much at work.

  
    

“Yeah, somebody has to do it.”

  

Active red-cross medic as a side hobby.

  
    

“Gods dammit.”

  

Enjoys basketball.

  
         

Used to be happily married, but now divorced,

  
    

Essence used (Cyber)

0.00

   

with unavailable little son, and bitter about it.

  
    

Essence used (Bioware)

0.00

         
    

Remaining Essence

6.00

         
               
 

Body

5

6

3

 

Low Lifestyle

2.000

1

  

Sustaining Focus 4

40.000

16E

   
 

Agility

3

15

  

Low Magical Group costs

0.100

1

        
 

Reaction

2

6

  

Villa Upkeep costs

1.000

1

  

Contact Lenses

0.850

6

   
 

Strength

4

6

2

 

Addiction Costs

0.100

1

  

+ Vision Enhancement 3

0.300

+4

   
 

Charisma

1

6

-1

 

Mission costs

1.380

-

  

+ Vision Magnification

0.100

+2

   
 

Intuition

2

6

       

+ Camera

0.100

-

   
 

Logic

4

42

-1

 

Ammo: Ingram WK (50)

0.525

5

0

 

+ Flare Compensation

0.050

+2

   
 

Willpower

5

42

  

Ammo: Ingram WK Gel (50)

0.775

5

0

 

+ Smartlink

0.500

+4R

   
 

Edge

5

42

  

Ammo: Ingram WK AV (50)

5.445

9

0

 

+ Infrared

0.100

+4

   
 

Magic

6

60

  

Ammo: MGL Hi-Ex (1/6)

0.450

10

0

       
      

Ammo: MGL Stun (1/6)

0.300

10

0

 

Earbunds

0.050

-

   
 

Ork

-

40

  

Ammo: M79B1 LAW (1/1)

1.500

2

0

 

+ Audio Enhancement 3

0.300

+2

   
 

Magician

-

30

       

+ Spatial Recognizer

0.100

+6

   
 

Resources

30

12

  

Actioneer Business (5/3)

1.500

8

  

+ Damper

0.750

+4

   
      

Lined Coat  (6/4)

0.700

2

  

+ Recorder

0.100

-

   
 

Initiation with Group

1

5

  

Runner Clothing  (8/6)

1.200

4

  

+ Microphone

0.050

-

   
 

Centering (sb:189)

-

10

  

Smart Casual Clothing

0.500

-

        
 

Shielding (sb:190)

-

-

       

ArmTech MGL-6 (10P/-2)

1.500

10F

   
 

Absorbtion (sm:59)

-

-

  

Chemsuit 6 + Breather

1.200

12

  

+ internal Smart

1.500

6R

   
      

Chemsuit Sealing Spray

0.050

-

  

+ Airburst Link

0.500

6R

   
 

Sustaining Focus 4 (health)

-

8

  

Medkit 6

0.600

-

  

+ Concealable Holster

0.075

2

   
      

Survival Kit

0.100

4

        

 

First Impression

-

10

       

Ingram White Knight (6P/-1)

2.000

12F

   
 

Firebringer Mentor Spirit

-

10

  

Good Commlink 2

4.000

2

  

+ external Smart

0.400

4E

   
 

Friendly Fire Spirits

-

20

  

Real SIN "Brian Vaughn"

orig

-

  

+ Gyro stabilisator

3.000

7

   
      

Fake SIN 3 "Brian Jones"

3.000

12F

        
 

Mild Pills Addiction

-

-10

             
 

Mild Cocaine Allergy

-

-10

             
 

Serious Oyster Allergy

-

-30

             
 

Legal SINner

-

-10

             
 

Marked by ICE

-

-10

             
                 
 

English

N

0

             
 

Japanese

2

4

             
 

Sperethiel

2

4

             
                 
 

Magic Theory

4

0

             
 

Free Spirits

4

0

             
 

Cybersurgery (Delta + 2)

6

2

             
 

Chemicals and Drugs

4

0

             
 

Seattle Medical Scene

4

0

             
 

Club Scene

4

0

             
                 
 

Spell Casting (Manipulation +4)

8

46

14D

0

           
 

Summoning (Fire +4)

6

24

12D

0

           
 

Counterspelling (Combat +2)

6

24

12D

0

           
 

First Aid (Combat Wounds +2)

6

24

16D

6

           
 

Perception

1

4

3D

0

           
 

Assensing

1

4

3D

0

           
 

Heavy weapons

2

8

7D

2

           
 

Athletics group (Dodge)

1

10

4D

0

           
 

Infiltration

2

8

5D

0

           
 

Etiquette (First Impression)

1

4

5D

3

           
                 
 

Heal (sb:200)

DV-2

5

0

            
 

Cure Disease (sb:200)

DV-2

5

0

            
 

Healthy Glow (sm:169)

F/2-5

5

0

            
 

Increase Reflexes (sb:200)

F/2+2

5

0

            
 

Diagnose (sm:167)

F/2

5

0

            
 

Extended Detect Life (sb:199)

F/2+2

5

0

            
 

Stunbolt (sb:197)

F/2-1

5

0

            
 

Stunball (sb:197)

F/2+1

5

0

            
 

Fireball (sb:197)

F/2+5

5

0

            
 

Mind probe (sb:199)

F/2+2

5

0

            
 

Influence (sb:203)

F/2+1

5

+2

            
 

Alter Memory (sm:171)

F/2+2

5

+2

            
 

Control Actions (sb:202)

F/2

5

+2

 

Magical Group:

Red Cross Magic Support Team

  
 

Clean Air (sm:172)

F/2+2

5

+2

 

Members:

Several hundred medical mages world wide.

  
 

Shape Asphalt (sm:174)

F/2+3

5

+2

 

Principles:

Dedicated to saving lives, even those of enemies.

  
 

Levitate (sb:203)

F/2+1

5

+2

 

Personal strictures:

Attendance, Belief (saving lives), Fraternity

  
 

Physical Barrier (sb:204)

F/2+3

5

+2

 

Group strictures:

Limited membership (Red Cross members)

  
      

Resources:

Low (100Y)

  
 

Seattle Starter Friends

               
 

Ork Fixer “Rosa”

3/5

8

  

Shadowrunning Team:

Array (elf hacker), Archie (human shark surfboy)

  
 

Red Cross Seattle

2/4

6

   

Ohanze (human dread samurai), Tack (ork sporty samurai)

  
 

Delta Clinic Team

6/4

10

   

Pita (human cowboy samurai)