rep | cur | total earned | cur | money to karma | spent | ||||||||||
Dr. Delta | 23 | 2 | 122,000 | 63,250 | 10,000 | 78,750 | |||||||||
“Let me through, I am a doctor.” | Grew up as talented, but orcish, doctor. | ||||||||||||||
“Not again! What are you doing?” | Cynical but still belives in humanity. | ||||||||||||||
“Everything is gonna be alright.” | Likes children though he would never admit it. | ||||||||||||||
“I hate mornings. And no cigarettes.” | Works part-time in a delta clinic as mage doc. | ||||||||||||||
“Anyone got a cigarette?” | Is needed, but not respected much at work. | ||||||||||||||
“Yeah, somebody has to do it.” | Active red-cross medic as a side hobby. | ||||||||||||||
“Gods dammit.” | Enjoys basketball. | ||||||||||||||
Used to be happily married, but now divorced, | |||||||||||||||
Essence used (Cyber) | 0,00 | with unavailable little son, and bitter about it. | |||||||||||||
Essence used (Bioware) | 0,00 | ||||||||||||||
Remaining Essence | 6,00 | ||||||||||||||
Body | 5 | 6 | 3 | Low Lifestyle | 2,000 | 1 | Sustaining Focus 4 | 40,000 | 16E | ||||||
Agility | 3 | 15 | Low Magical Group costs | 0,100 | 1 | ||||||||||
Reaction | 2 | 6 | Villa Upkeep costs | 1,000 | 1 | Contact Lenses | 0,850 | 6 | |||||||
Strength | 4 | 6 | 2 | Addiction Costs | 0,100 | 1 | + Vision Enhancement 3 | 0,300 | +4 | ||||||
Charisma | 1 | 6 | -1 | Mission costs | 1,380 | - | + Vision Magnification | 0,100 | +2 | ||||||
Intuition | 2 | 6 | + Camera | 0,100 | - | ||||||||||
Logic | 4 | 42 | -1 | Ammo: Ingram WK (50) | 0,525 | 5 | 0 | + Flare Compensation | 0,050 | +2 | |||||
Willpower | 5 | 42 | Ammo: Ingram WK Gel (50) | 0,775 | 5 | 0 | + Smartlink | 0,500 | +4R | ||||||
Edge | 5 | 42 | Ammo: Ingram WK AV (50) | 5,445 | 9 | 0 | + Infrared | 0,100 | +4 | ||||||
Magic | 6 | 60 | Ammo: MGL Hi-Ex (1/6) | 0,450 | 10 | 0 | |||||||||
Ammo: MGL Stun (1/6) | 0,300 | 10 | 0 | Earbunds | 0,050 | - | |||||||||
Ork | - | 40 | Ammo: M79B1 LAW (1/1) | 1,500 | 2 | 0 | + Audio Enhancement 3 | 0,300 | +2 | ||||||
Magician | - | 30 | + Spatial Recognizer | 0,100 | +6 | ||||||||||
Resources | 30 | 12 | Actioneer Business (5/3) | 1,500 | 8 | + Damper | 0,750 | +4 | |||||||
Lined Coat (6/4) | 0,700 | 2 | + Recorder | 0,100 | - | ||||||||||
Initiation with Group | 1 | 5 | Runner Clothing (8/6) | 1,200 | 4 | + Microphone | 0,050 | - | |||||||
Centering (sb:189) | - | 10 | Smart Casual Clothing | 0,500 | - | ||||||||||
Shielding (sb:190) | - | - | ArmTech MGL-6 (10P/-2) | 1,500 | 10F | ||||||||||
Absorbtion (sm:59) | - | - | Chemsuit 6 + Breather | 1,200 | 12 | + internal Smart | 1,500 | 6R | |||||||
Chemsuit Sealing Spray | 0,050 | - | + Airburst Link | 0,500 | 6R | ||||||||||
Sustaining Focus 4 | - | 8 | Medkit 6 | 0,600 | - | + Concealable Holster | 0,075 | 2 | |||||||
Survival Kit | 0,100 | 4 | |||||||||||||
| First Impression | - | 10 | Ingram White Knight (6P/-1) | 2,000 | 12F | |||||||||
Firebringer Mentor Spirit | - | 10 | Good Commlink 2 | 4,000 | 2 | + external Smart | 0,400 | 4E | |||||||
Friendly Fire Spirits | - | 20 | Real SIN "Brian Vaughn" | orig | - | + Gyro stabilisator | 3,000 | 7 | |||||||
Fake SIN 3 "Brian Jones" | 3,000 | 12F | |||||||||||||
Mild Pills Addiction | - | -10 | |||||||||||||
Mild Cocaine Allergy | - | -10 | |||||||||||||
Serious Oyster Allergy | - | -30 | |||||||||||||
Legal SINner | - | -10 | |||||||||||||
Marked by ICE | - | -10 | |||||||||||||
English | N | 0 | |||||||||||||
Japanese | 2 | 4 | |||||||||||||
Sperethiel | 2 | 4 | |||||||||||||
Magic Theory | 4 | 0 | |||||||||||||
Free Spirits | 4 | 0 | |||||||||||||
Cybersurgery (Delta) | 6 | 2 | |||||||||||||
Chemicals and Drugs | 4 | 0 | |||||||||||||
Seattle Medical Scene | 4 | 0 | |||||||||||||
Club Scene | 4 | 0 | |||||||||||||
Spell Casting (Manipulation) | 8 | 46 | 16D | ||||||||||||
Summoning (Fire) | 6 | 24 | 14D | ||||||||||||
Counterspelling (Combat) | 6 | 24 | 12D | ||||||||||||
First Aid (Combat Wounds) | 6 | 24 | 16D | ||||||||||||
Perception | 1 | 4 | 3D | ||||||||||||
Assensing | 1 | 4 | 3D | ||||||||||||
Heavy weapons | 2 | 8 | 7D | ||||||||||||
Athletics group (Dodge) | 1 | 10 | 4D | ||||||||||||
Infiltration | 2 | 8 | 5D | ||||||||||||
Etiquette (First Impression) | 1 | 4 | 2D | ||||||||||||
Heal (sb:200) | DV-2 | 5 | 0 | ||||||||||||
Cure Disease (sb:200) | DV-2 | 5 | 0 | ||||||||||||
Healthy Glow (sm:169) | F/2-5 | 5 | 0 | ||||||||||||
Increase Reflexes (sb:200) | F/2+2 | 5 | 0 | ||||||||||||
Diagnose (sm:167) | F/2 | 5 | 0 | ||||||||||||
Ext. Detect Life (sb:199) | F/2+2 | 5 | 0 | ||||||||||||
Stunbolt (sb:197) | F/2-1 | 5 | 0 | ||||||||||||
Stunball (sb:197) | F/2+1 | 5 | 0 | ||||||||||||
Fireball (sb:197) | F/2+5 | 5 | 0 | ||||||||||||
Mind probe (sb:199) | F/2+2 | 5 | 0 | ||||||||||||
Influence (sb:203) | F/2+1 | 5 | +2 | ||||||||||||
Alter Memory (sm:171) | F/2+2 | 5 | +2 | ||||||||||||
Control Actions (sb:202) | F/2 | 5 | +2 | Magical Group: | Red Cross Magic Support Team | ||||||||||
Clean Air (sm:172) | F/2+2 | 5 | +2 | Members: | Several hundred medical mages world wide. | ||||||||||
Shape Asphalt (sm:174) | F/2+3 | 5 | +2 | Principles: | Dedicated to saving lives, even those of enemies. | ||||||||||
Levitate (sb:203) | F/2+1 | 5 | +2 | Personal strictures: | Attendance, Belief (saving lives), Fraternity | ||||||||||
Physical Barrier (sb:204) | F/2+3 | 5 | +2 | Group strictures: | Limited membership (Red Cross members) | ||||||||||
Resources: | Low (100Y) | ||||||||||||||
Seattle | |||||||||||||||
Ork Fixer “Rosa” | 3/5 | 8 | Shadowrunning Team: | Array (elf hacker), Archie (human shark surfboy) | |||||||||||
Red Cross Seattle | 2/4 | 6 | Ohanze (human dread samurai), Tack (ork sporty samurai) | ||||||||||||
Delta Clinic Team | 6/3 | 9 | Pita (human cowboy samurai) | ||||||||||||